WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 2000+ copies sold, this definitive guide offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 7 chapters packed with real-world examples
  • Perfect for professionals in the field
  • Includes companion website access

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Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (18%)
3 stars (5%)
1-2 stars (0%)
Lisa Williams
Lisa Williams
★ ★ ★ ★ ★

February 10, 2025

Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!

Michael Johnson
Michael Johnson
★ ★ ★ ☆ ☆

June 9, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of visualization seems oversimplified, particularly when compared to webgpu. That said, the sections on wgsl are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.

Thomas Williams
Thomas Williams
★ ★ ★ ★ ☆

July 14, 2025

Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!

James Smith
James Smith
★ ★ ★ ★ ★

July 27, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of webgpu, which offers a compelling framework for understanding ai. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Sarah Smith
Sarah Smith
★ ★ ★ ★ ☆

March 11, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 4's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Michael Brown
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Brown on July 17, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 11 time and picked up on so many new insights! The depth of research on compute is incredible.

David Johnson

David Johnson August 4, 2025

To add to this, I found similar examples which seems to support your point.

David Williams

David Williams July 29, 2025

I completely agree! This was my experience as well.

James Brown

James Brown August 3, 2025

This reminds me of a similar condept from somewhere.

David Jones

David Jones August 4, 2025

Interesting perspective. I hadn't considered that angle before.

James Wilson

James Wilson July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Miller
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Miller on July 24, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 1 time and picked up on so many new insights! The depth of research on visualization is incredible.

Emily Rodriguez

Emily Rodriguez July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Jones

Jennifer Jones July 21, 2025

To add to this, I found similar examples which seems to support your point.

James Wilson

James Wilson August 3, 2025

I completely agree! This was my experience as well.

David Wilson
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Wilson on July 14, 2025

Can someone help me understand ai from chapter 11? I'm struggling to see how it connects to shader.

Jessica Johnson

Jessica Johnson July 24, 2025

This reminds me of a similar condept from somewhere.

Sarah Garcia

Sarah Garcia July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Jones

Thomas Jones July 28, 2025

I completely agree! This was my experience as well.

Lisa Johnson

Lisa Johnson July 28, 2025

This reminds me of a similar condept from somewhere.

David Miller

David Miller August 3, 2025

To add to this, I found similar examples which seems to support your point.

Emily Rodriguez
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Rodriguez on July 9, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.

James Johnson

James Johnson August 3, 2025

I completely agree! This was my experience as well.

Jessica Johnson

Jessica Johnson July 25, 2025

I completely agree! This was my experience as well.

Sarah Jones

Sarah Jones July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Wilson

Jessica Wilson July 25, 2025

I completely agree! This was my experience as well.

Sarah Brown

Sarah Brown August 1, 2025

To add to this, I found similar examples which seems to support your point.

David Smith
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Smith on July 23, 2025

Can someone help me understand shader from chapter 7? I'm struggling to see how it connects to compute.

Thomas Williams

Thomas Williams July 28, 2025

I completely agree! This was my experience as well.

Lisa Williams

Lisa Williams July 24, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson

Michael Johnson July 31, 2025

To add to this, I found similar examples which seems to support your point.