WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 977+ copies sold, this definitive guide offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of ray-tracing
  • 7 chapters packed with real-world examples
  • Perfect for professionals in the field
  • Includes case studies

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Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (76%)
4 stars (12%)
3 stars (8%)
1-2 stars (0%)
David Wilson
David Wilson
★ ★ ★ ★ ☆

May 25, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Thomas Davis
Thomas Davis
★ ★ ★ ★ ☆

July 16, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Jennifer Smith
Jennifer Smith
★ ★ ★ ★ ☆

March 22, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Robert Jones
Robert Jones
★ ★ ★ ☆ ☆

May 22, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to ray-tracing. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Michael Garcia
Michael Garcia
★ ★ ★ ★ ☆

April 13, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
★ ★ ★ ★ ☆
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Community Discussions

Michael Johnson
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Johnson on July 16, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it less convincing compared to other works in the field.

David Smith

David Smith August 5, 2025

This reminds me of a similar condept from somewhere.

Sarah Garcia

Sarah Garcia August 11, 2025

This reminds me of a similar condept from somewhere.

Michael Brown

Michael Brown August 10, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Johnson
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jennifer Johnson on August 1, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to ray-tracing? I was reading about webgpu and it made me think of chapter 10.

Lisa Johnson

Lisa Johnson August 1, 2025

This reminds me of a similar condept from somewhere.

David Williams

David Williams August 11, 2025

To add to this, I found similar examples which seems to support your point.

James Johnson
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by James Johnson on August 11, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about programming has been transformative.

Jessica Williams

Jessica Williams July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Johnson

Robert Johnson August 9, 2025

I completely agree! This was my experience as well.

James Davis

James Davis August 8, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Jones

Jessica Jones August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Wilson

Jennifer Wilson July 31, 2025

I completely agree! This was my experience as well.

Jennifer Davis
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jennifer Davis on July 30, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 6 time and picked up on so many new insights! The depth of research on compute is incredible.

Jennifer Wilson

Jennifer Wilson August 4, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Wilson

Jennifer Wilson August 9, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Williams

Jennifer Williams July 31, 2025

This reminds me of a similar condept from somewhere.

Jessica Brown

Jessica Brown August 7, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Brown
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Brown on July 26, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 10 time and picked up on so many new insights! The depth of research on graphics is incredible.

David Miller

David Miller August 11, 2025

This reminds me of a similar condept from somewhere.

David Johnson

David Johnson August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Jones

James Jones August 11, 2025

Interesting perspective. I hadn't considered that angle before.