WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 977+ copies sold, this definitive guide offers unparalleled insights into webgpu.
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Source: www.gizmodo.com - Mon, 11 Aug 2025 16:31:06 +0000Based on 12 reviews
May 25, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
July 16, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
March 22, 2025
Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!
May 22, 2025
While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to ray-tracing. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
April 13, 2025
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
Posted by Michael Johnson on July 16, 2025
Discussion: What did everyone think of the author's treatment of programming? I found it less convincing compared to other works in the field.
David Smith August 5, 2025
This reminds me of a similar condept from somewhere.
Sarah Garcia August 11, 2025
This reminds me of a similar condept from somewhere.
Michael Brown August 10, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jennifer Johnson on August 1, 2025
Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to ray-tracing? I was reading about webgpu and it made me think of chapter 10.
Lisa Johnson August 1, 2025
This reminds me of a similar condept from somewhere.
David Williams August 11, 2025
To add to this, I found similar examples which seems to support your point.
Posted by James Johnson on August 11, 2025
I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about programming has been transformative.
Jessica Williams July 30, 2025
Interesting perspective. I hadn't considered that angle before.
Robert Johnson August 9, 2025
I completely agree! This was my experience as well.
James Davis August 8, 2025
To add to this, I found similar examples which seems to support your point.
Jessica Jones August 2, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Jennifer Wilson July 31, 2025
I completely agree! This was my experience as well.
Posted by Jennifer Davis on July 30, 2025
Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 6 time and picked up on so many new insights! The depth of research on compute is incredible.
Jennifer Wilson August 4, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Wilson August 9, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Williams July 31, 2025
This reminds me of a similar condept from somewhere.
Jessica Brown August 7, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Sarah Brown on July 26, 2025
Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 10 time and picked up on so many new insights! The depth of research on graphics is incredible.
David Miller August 11, 2025
This reminds me of a similar condept from somewhere.
David Johnson August 4, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Jones August 11, 2025
Interesting perspective. I hadn't considered that angle before.