How To Write Retro Games: Web-Programming
How To Write Retro Games: Web-Programming
How To Write Retro Games: Web-Programming
How To Write Retro Games: Web-Programming
Book Details
  • ISBN: 979-8310050976
  • Published: February 10, 2025
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

How To Write Retro Games: Web-Programming

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

How To Write Retro Games: Web-Programming is a groundbreaking exploration of programming that has captivated readers worldwide. With 1091+ copies sold, this definitive guide offers unparalleled insights into programming.

Why You'll Love It

  • Comprehensive coverage of ai
  • 6 chapters packed with practical advice
  • Perfect for casual reading
  • Includes case studies

In the News

Trump strikes “wild” deal making US firms pay 15% tax on China chip sales

The deal won’t resolve national security concerns. ...

Source: arstechnica.com - Mon, 11 Aug 2025 16:31:51 +0000
The DHS Wants You to Forget That Anakin Skywalker Also Descended Into Fascism

Once again, the U.S. government doesn't quite grasp the meanings behind 'Star Wars.'...

Source: www.gizmodo.com - Mon, 11 Aug 2025 16:31:06 +0000
More News

Reader Reviews

4.8
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (84%)
4 stars (16%)
3 stars (8%)
1-2 stars (0%)
Robert Smith
Robert Smith
★ ★ ★ ★ ★

May 1, 2025

How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 4's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

James Brown
James Brown
★ ★ ★ ★ ★

May 2, 2025

Fantastic book! Clear, concise, and packed with useful information about ai. Highly recommended!

James Brown
James Brown
★ ★ ★ ★ ★

February 16, 2025

As a scholar in programming, I found How To Write Retro Games: Web-Programming to be an exceptional contribution to the field. The author's approach to ai is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding compute. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.

Emily Williams
Emily Williams
★ ★ ★ ★ ★

May 19, 2025

How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 4's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Thomas Rodriguez
Thomas Rodriguez
★ ★ ★ ★ ★

May 23, 2025

How To Write Retro Games: Web-Programming is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 4's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Recommended Books

Special Effects Programming with WebGPU
Special Effects Programming with WebGPU
★ ★ ★ ★ ☆
View Details
Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)
Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)
★ ★ ★ ★
View Details
Little Black Book of Ray-Tracing and Path-Tracing
Little Black Book of Ray-Tracing and Path-Tracing
★ ★ ★ ★
View Details
Foundations of Graphics & Compute: Volume 4: Simulations
Foundations of Graphics & Compute: Volume 4: Simulations
★ ★ ★ ★ ☆
View Details
Generative Adversarial Networks (GANs) Explained
Generative Adversarial Networks (GANs) Explained
★ ★ ★ ★ ★
View Details

Community Discussions

Lisa Brown
Discussion about ai in How To Write Retro Games: Web-Programming

Posted by Lisa Brown on August 2, 2025

Has anyone else noticed how How To Write Retro Games: Web-Programming relates to compute? I was reading about graphics and it made me think of chapter 7.

Lisa Williams

Lisa Williams August 7, 2025

This reminds me of a similar condept from somewhere.

Lisa Brown

Lisa Brown August 8, 2025

I completely agree! This was my experience as well.

Thomas Brown
Discussion about programming in How To Write Retro Games: Web-Programming

Posted by Thomas Brown on July 13, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it more thorough compared to other works in the field.

Robert Johnson

Robert Johnson August 9, 2025

This reminds me of a similar condept from somewhere.

Lisa Jones

Lisa Jones August 1, 2025

This reminds me of a similar condept from somewhere.

Lisa Miller
Discussion about javascript in How To Write Retro Games: Web-Programming

Posted by Lisa Miller on August 8, 2025

I've been applying the principles from How To Write Retro Games: Web-Programming to my work in programming and seeing amazing results! Specifically, the part about programming has been transformative.

Sarah Jones

Sarah Jones July 31, 2025

I completely agree! This was my experience as well.

David Brown

David Brown August 12, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Garcia

Thomas Garcia August 1, 2025

This reminds me of a similar condept from somewhere.

Robert Miller

Robert Miller August 5, 2025

This reminds me of a similar condept from somewhere.

Michael Garcia

Michael Garcia August 4, 2025

I completely agree! This was my experience as well.

Emily Smith
Discussion about compute in How To Write Retro Games: Web-Programming

Posted by Emily Smith on July 28, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it less convincing compared to other works in the field.

Lisa Garcia

Lisa Garcia August 2, 2025

I completely agree! This was my experience as well.

Michael Davis

Michael Davis August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Wilson

Emily Wilson July 31, 2025

This reminds me of a similar condept from somewhere.

Sarah Miller
Discussion about graphics in How To Write Retro Games: Web-Programming

Posted by Sarah Miller on July 29, 2025

Has anyone else noticed how How To Write Retro Games: Web-Programming relates to ai? I was reading about graphics and it made me think of chapter 8.

Sarah Johnson

Sarah Johnson August 10, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Williams

Thomas Williams July 29, 2025

This reminds me of a similar condept from somewhere.

Jennifer Rodriguez

Jennifer Rodriguez August 2, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson

Sarah Wilson August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.