WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1858+ copies sold, this definitive guide offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of shader
  • 12 chapters packed with real-world examples
  • Perfect for casual reading
  • Includes companion website access

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Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (13%)
3 stars (8%)
1-2 stars (3%)
James Rodriguez
James Rodriguez
★ ★ ★ ★ ★

April 25, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Emily Smith
Emily Smith
★ ★ ★ ★ ☆

August 4, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains shader made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about programming - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

Sarah Wilson
Sarah Wilson
★ ★ ★ ☆ ☆

May 6, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to programming. That said, the sections on programming are genuinely insightful and make the book worth reading despite its flaws. With some refinement in webgpu, this could be a truly outstanding work.

Robert Smith
Robert Smith
★ ★ ★ ★ ☆

May 8, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 3's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Thomas Williams
Thomas Williams
★ ★ ★ ★ ★

February 13, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains shader made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about programming - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

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WebGPU Compute
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★ ★ ★ ★
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Foundations of Graphics & Compute: Volume 1: Primer
Foundations of Graphics & Compute: Volume 1: Primer
★ ★ ★ ★ ★ ☆
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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
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Community Discussions

Robert Wilson
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Wilson on July 30, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to webgpu? I was reading about ray-tracing and it made me think of chapter 4.

David Miller

David Miller July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Davis

Jennifer Davis July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Jones

Lisa Jones August 4, 2025

I completely agree! This was my experience as well.

Jessica Garcia
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Garcia on July 10, 2025

Can someone help me understand graphics from chapter 10? I'm struggling to see how it connects to compute.

Sarah Jones

Sarah Jones August 2, 2025

I completely agree! This was my experience as well.

Emily Rodriguez

Emily Rodriguez August 5, 2025

This reminds me of a similar condept from somewhere.

Jessica Johnson

Jessica Johnson July 29, 2025

To add to this, I found similar examples which seems to support your point.

James Wilson

James Wilson July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Williams

Emily Williams August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Rodriguez
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Rodriguez on July 27, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about shader has been transformative.

Lisa Davis

Lisa Davis August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Williams

Thomas Williams July 28, 2025

To add to this, I found similar examples which seems to support your point.

Michael Miller

Michael Miller July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Davis

Emily Davis July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Davis

Jessica Davis July 29, 2025

I completely agree! This was my experience as well.

Thomas Davis
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Davis on July 14, 2025

Discussion: What did everyone think of the author's treatment of programming? I found it more accessible compared to other works in the field.

Robert Garcia

Robert Garcia July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Smith

David Smith August 5, 2025

This reminds me of a similar condept from somewhere.

Jessica Brown

Jessica Brown July 22, 2025

This reminds me of a similar condept from somewhere.

Emily Wilson

Emily Wilson July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Miller

Thomas Miller July 25, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Williams
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Williams on July 30, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 7 time and picked up on so many new insights! The depth of research on programming is incredible.

Robert Jones

Robert Jones July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Garcia

David Garcia July 22, 2025

This reminds me of a similar condept from somewhere.

Robert Jones

Robert Jones July 26, 2025

This reminds me of a similar condept from somewhere.