Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Book Details
  • ISBN: 979-8346009634
  • Published: November 9, 2024
  • Categories: Books Computers & Technology Programming Graphics & Multimedia OpenGL
Editors Choice

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

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About This Book

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 793+ copies sold, this tour de force offers unparalleled insights into programming.

Why You'll Love It

  • Comprehensive coverage of compute
  • 13 chapters packed with fascinating theories
  • Perfect for academic study
  • Includes case studies

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Reader Reviews

4.6
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (70%)
4 stars (12%)
3 stars (4%)
1-2 stars (1%)
James Rodriguez
James Rodriguez
★ ★ ★ ★ ☆

June 18, 2025

I'll be honest, I wasn't sure what to expect with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with vulkan for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

Sarah Smith
Sarah Smith
★ ★ ★ ★ ☆

May 15, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of vulkan is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Smith
Emily Smith
★ ★ ★ ★ ★

March 20, 2025

Fantastic book! Clear, concise, and packed with useful information about vulkan. Highly recommended!

Sarah Davis
Sarah Davis
★ ★ ★ ★ ★

February 11, 2025

Fantastic book! Clear, concise, and packed with useful information about vulkan. Highly recommended!

Jessica Miller
Jessica Miller
★ ★ ★ ★ ☆

June 7, 2025

As a scholar in programming, I found Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing to be an exceptional contribution to the field. The author's approach to vulkan is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ray-tracing, which offers a compelling framework for understanding ray-tracing. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.

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Community Discussions

Emily Brown
Discussion about ray-tracing in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Emily Brown on July 18, 2025

Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to programming? I was reading about graphics and it made me think of chapter 7.

David Wilson

David Wilson July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Davis

Robert Davis July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Garcia
Discussion about programming in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Michael Garcia on July 31, 2025

Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to programming? I was reading about ai and it made me think of chapter 10.

Lisa Garcia

Lisa Garcia July 24, 2025

This reminds me of a similar condept from somewhere.

Jennifer Brown

Jennifer Brown July 27, 2025

I completely agree! This was my experience as well.

James Williams

James Williams July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Rodriguez

David Rodriguez July 28, 2025

This reminds me of a similar condept from somewhere.

Thomas Jones
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Thomas Jones on July 30, 2025

Has anyone else noticed how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing relates to compute? I was reading about compute and it made me think of chapter 10.

Michael Johnson

Michael Johnson July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Brown

Robert Brown July 29, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Jones
Discussion about shader in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Lisa Jones on July 25, 2025

Can someone help me understand ai from chapter 11? I'm struggling to see how it connects to compute.

Jessica Brown

Jessica Brown July 28, 2025

I completely agree! This was my experience as well.

Michael Smith

Michael Smith August 4, 2025

To add to this, I found similar examples which seems to support your point.

Robert Smith

Robert Smith July 21, 2025

I completely agree! This was my experience as well.

Jennifer Smith
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Jennifer Smith on July 25, 2025

Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing for the 4 time and picked up on so many new insights! The depth of research on programming is incredible.

Robert Davis

Robert Davis July 22, 2025

I completely agree! This was my experience as well.

Emily Jones

Emily Jones July 22, 2025

I completely agree! This was my experience as well.

Thomas Williams

Thomas Williams August 3, 2025

This reminds me of a similar condept from somewhere.

Jennifer Rodriguez

Jennifer Rodriguez July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Williams

Jennifer Williams July 29, 2025

I completely agree! This was my experience as well.