WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1754+ copies sold, this definitive guide offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of compute
  • 12 chapters packed with practical advice
  • Perfect for beginners and experts alike
  • Includes interactive exercises

In the News

Matt Smith’s Long Road to Star Wars Ends With a Villain Role in Starfighter

The Eleventh Doctor will continue his villain era in Star Wars: Starfighter The post Matt Smith’s Long Road to <i>Star Wars</i> Ends Wit...

Source: www.tor.com - Wed, 06 Aug 2025 15:16:23 +0000
Fortnite Chapter 6 Season 4 launch live: our running coverage of the new season's release as it happens

Live coverage of the Fortnite Chapter 6 Season 4 launch. This includes build up to downtime, and when the update comes o...

Source: www.techradar.com - Wed, 06 Aug 2025 15:16:16 +0000
Record-Setting Tarantulas Boast Longest Sex Organs to Avoid Getting Eaten by Females

In the world of spiders, when it comes to male sex organs, size really does matter....

Source: www.gizmodo.com - Wed, 06 Aug 2025 15:10:48 +0000
More News

Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (71%)
4 stars (11%)
3 stars (10%)
1-2 stars (0%)
Robert Smith
Robert Smith
★ ★ ★ ★ ☆

May 14, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 3's discussion of webgpu is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Robert Williams
Robert Williams
★ ★ ★ ★ ★

July 28, 2025

Fantastic book! Clear, concise, and packed with useful information about webgpu. Highly recommended!

Michael Williams
Michael Williams
★ ★ ★ ☆ ☆

March 13, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to shader. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.

James Brown
James Brown
★ ★ ★ ★ ★

June 25, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about wgsl - it reminded me so much of my own experience with wgsl. I've already recommended it to all my friends!

James Davis
James Davis
★ ★ ★ ★ ★

June 25, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about wgsl - it reminded me so much of my own experience with wgsl. I've already recommended it to all my friends!

Recommended Books

Game Inverse Kinematics: A Practical Introduction
Game Inverse Kinematics: A Practical Introduction
★ ★ ★ ★
View Details
JavaScript D3 in 20 Minutes: (Coffee Break Series)
JavaScript D3 in 20 Minutes: (Coffee Break Series)
★ ★ ★ ★ ★ ☆
View Details
Game Collision Detection: A Practical Introduction
Game Collision Detection: A Practical Introduction
★ ★ ★ ★ ☆
View Details
Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)
Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback)
★ ★ ★ ★ ☆
View Details
WebGPU Development Pixels: Shader Programming
WebGPU Development Pixels: Shader Programming
★ ★ ★ ★ ★ ☆
View Details

Community Discussions

Lisa Davis
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Davis on July 14, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about wgsl has been transformative.

Thomas Miller

Thomas Miller July 28, 2025

To add to this, I found similar examples which seems to support your point.

Michael Davis

Michael Davis August 2, 2025

I completely agree! This was my experience as well.

Jessica Davis

Jessica Davis July 27, 2025

Interesting perspective. I hadn't considered that angle before.

David Smith
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Smith on July 23, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to compute? I was reading about wgsl and it made me think of chapter 7.

Lisa Williams

Lisa Williams July 25, 2025

This reminds me of a similar condept from somewhere.

James Johnson

James Johnson August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Davis

Sarah Davis July 24, 2025

This reminds me of a similar condept from somewhere.

Jennifer Jones
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jennifer Jones on July 18, 2025

Discussion: What did everyone think of the author's treatment of webgpu? I found it more technical compared to other works in the field.

Jessica Davis

Jessica Davis July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Johnson

Lisa Johnson August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Smith

Robert Smith July 25, 2025

I completely agree! This was my experience as well.

Robert Williams

Robert Williams August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Brown

Michael Brown July 31, 2025

I completely agree! This was my experience as well.

Michael Miller
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Miller on July 26, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to compute? I was reading about shader and it made me think of chapter 3.

Michael Davis

Michael Davis July 29, 2025

I completely agree! This was my experience as well.

Emily Brown

Emily Brown July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Davis

Thomas Davis July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Williams
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jennifer Williams on July 20, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about webgpu has been transformative.

David Jones

David Jones July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Davis

Michael Davis August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.