Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 665+ copies sold, this masterpiece offers unparalleled insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of real-time rendering
  • 5 chapters packed with cutting-edge research
  • Perfect for beginners and experts alike
  • Includes case studies

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Reader Reviews

3.9
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (87%)
4 stars (23%)
3 stars (3%)
1-2 stars (4%)
Michael Williams
Michael Williams
★ ★ ★ ☆ ☆

February 15, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about GLSL, I found some aspects problematic. The author's treatment of real-time rendering seems oversimplified, particularly when compared to ray tracing. That said, the sections on real-time rendering are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Robert Brown
Robert Brown
★ ★ ★ ★ ★

June 8, 2025

Fantastic book! Clear, concise, and packed with useful information about GLSL. Highly recommended!

James Garcia
James Garcia
★ ★ ★ ★ ☆

July 6, 2025

I'll be honest, I wasn't sure what to expect with Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback), but wow! It completely blew me away. The way the author explains Vulkan made everything click for me. I've been struggling with Vulkan for years, and this book gave me the tools I needed. My favorite part was when they talked about GLSL - it reminded me so much of my own experience with GLSL. I've already recommended it to all my friends!

Jennifer Brown
Jennifer Brown
★ ★ ★ ★ ☆

July 12, 2025

Fantastic book! Clear, concise, and packed with useful information about GLSL. Highly recommended!

James Garcia
James Garcia
★ ★ ★ ☆ ☆

April 27, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about GLSL, I found some aspects problematic. The author's treatment of real-time rendering seems oversimplified, particularly when compared to ray tracing. That said, the sections on real-time rendering are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

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Community Discussions

David Davis
Discussion about Vulkan in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by David Davis on July 15, 2025

I've been applying the principles from Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to my work in Vulkan and seeing amazing results! Specifically, the part about Vulkan has been transformative.

Sarah Miller

Sarah Miller August 9, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Johnson

Robert Johnson August 5, 2025

To add to this, I found similar examples which seems to support your point.

Robert Rodriguez

Robert Rodriguez August 12, 2025

I completely agree! This was my experience as well.

Emily Jones

Emily Jones August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Brown
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jennifer Brown on July 21, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it more accessible compared to other works in the field.

Sarah Johnson

Sarah Johnson July 29, 2025

This reminds me of a similar condept from somewhere.

Jessica Davis

Jessica Davis July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Williams

Emily Williams August 11, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Smith

Thomas Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

David Brown

David Brown August 12, 2025

I completely agree! This was my experience as well.

Emily Rodriguez
Discussion about real-time rendering in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Emily Rodriguez on July 24, 2025

Can someone help me understand Vulkan from chapter 7? I'm struggling to see how it connects to graphics.

Thomas Brown

Thomas Brown August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Davis

David Davis August 9, 2025

To add to this, I found similar examples which seems to support your point.

Robert Rodriguez

Robert Rodriguez August 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Miller

Thomas Miller August 5, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Johnson
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jennifer Johnson on August 2, 2025

I've been applying the principles from Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) to my work in Vulkan and seeing amazing results! Specifically, the part about Vulkan has been transformative.

James Brown

James Brown August 10, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Garcia

Jennifer Garcia August 4, 2025

This reminds me of a similar condept from somewhere.

James Brown

James Brown August 4, 2025

This reminds me of a similar condept from somewhere.

Michael Smith

Michael Smith July 30, 2025

I completely agree! This was my experience as well.

Robert Smith

Robert Smith July 31, 2025

This reminds me of a similar condept from somewhere.

Jennifer Miller
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Jennifer Miller on July 19, 2025

Just finished Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) for the 4 time and picked up on so many new insights! The depth of research on real-time rendering is incredible.

David Smith

David Smith July 31, 2025

This reminds me of a similar condept from somewhere.

Michael Smith

Michael Smith July 31, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Smith

Lisa Smith August 11, 2025

To add to this, I found similar examples which seems to support your point.