WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1151+ copies sold, this masterpiece offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 10 chapters packed with real-world examples
  • Perfect for academic study
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (77%)
4 stars (19%)
3 stars (2%)
1-2 stars (2%)
Jessica Williams
Jessica Williams
★ ★ ★ ☆ ☆

May 26, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Jennifer Smith
Jennifer Smith
★ ★ ★ ☆ ☆

June 7, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

David Jones
David Jones
★ ★ ★ ★ ☆

July 1, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Thomas Davis
Thomas Davis
★ ★ ★ ★ ☆

July 22, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.

Jennifer Miller
Jennifer Miller
★ ★ ★ ★ ★

May 23, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

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Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
★ ★ ★ ★ ☆
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Vulkan API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API
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Little Black Book of Ray-Tracing and Path-Tracing
Little Black Book of Ray-Tracing and Path-Tracing
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Community Discussions

Michael Wilson
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Wilson on August 3, 2025

Can someone help me understand compute from chapter 1? I'm struggling to see how it connects to shader.

David Williams

David Williams July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Miller

James Miller July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Miller

Lisa Miller August 9, 2025

I completely agree! This was my experience as well.

Robert Miller

Robert Miller August 8, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Davis
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Davis on August 4, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more thorough compared to other works in the field.

Jessica Wilson

Jessica Wilson August 4, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Jones

Jennifer Jones July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Smith

Emily Smith July 26, 2025

I completely agree! This was my experience as well.

Emily Rodriguez

Emily Rodriguez July 31, 2025

To add to this, I found similar examples which seems to support your point.

David Davis
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Davis on August 3, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Thomas Wilson

Thomas Wilson August 7, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Williams

Thomas Williams August 3, 2025

This reminds me of a similar condept from somewhere.

Jennifer Smith

Jennifer Smith August 7, 2025

I completely agree! This was my experience as well.

Emily Rodriguez

Emily Rodriguez July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Wilson

David Wilson July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Williams
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Williams on July 28, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 3 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.

Michael Wilson

Michael Wilson August 8, 2025

I completely agree! This was my experience as well.

Michael Johnson

Michael Johnson August 8, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Smith

Emily Smith July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Miller

Jennifer Miller August 8, 2025

I completely agree! This was my experience as well.

David Davis
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by David Davis on July 18, 2025

Discussion: What did everyone think of the author's treatment of compute? I found it more thorough compared to other works in the field.

Robert Miller

Robert Miller August 7, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Wilson

Michael Wilson August 7, 2025

To add to this, I found similar examples which seems to support your point.