WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1151+ copies sold, this masterpiece offers unparalleled insights into webgpu.
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Source: www.gizmodo.com - Sat, 09 Aug 2025 16:25:57 +0000Kieron Gillen and Stephanie Hans are rolling for adventure and danger once more in November's 'Die: Loaded.'...
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Source: www.techradar.com - Sat, 09 Aug 2025 15:04:00 +0000Based on 12 reviews
May 26, 2025
While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
June 7, 2025
While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
July 1, 2025
While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
July 22, 2025
While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on ray-tracing are genuinely insightful and make the book worth reading despite its flaws. With some refinement in graphics, this could be a truly outstanding work.
May 23, 2025
I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!
Posted by Michael Wilson on August 3, 2025
Can someone help me understand compute from chapter 1? I'm struggling to see how it connects to shader.
David Williams July 27, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Miller July 28, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Lisa Miller August 9, 2025
I completely agree! This was my experience as well.
Robert Miller August 8, 2025
Interesting perspective. I hadn't considered that angle before.
Posted by Robert Davis on August 4, 2025
Discussion: What did everyone think of the author's treatment of shader? I found it more thorough compared to other works in the field.
Jessica Wilson August 4, 2025
To add to this, I found similar examples which seems to support your point.
Jennifer Jones July 31, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Smith July 26, 2025
I completely agree! This was my experience as well.
Emily Rodriguez July 31, 2025
To add to this, I found similar examples which seems to support your point.
Posted by David Davis on August 3, 2025
I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.
Thomas Wilson August 7, 2025
Interesting perspective. I hadn't considered that angle before.
Thomas Williams August 3, 2025
This reminds me of a similar condept from somewhere.
Jennifer Smith August 7, 2025
I completely agree! This was my experience as well.
Emily Rodriguez July 28, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
David Wilson July 29, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jessica Williams on July 28, 2025
Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 3 time and picked up on so many new insights! The depth of research on ray-tracing is incredible.
Michael Wilson August 8, 2025
I completely agree! This was my experience as well.
Michael Johnson August 8, 2025
Interesting perspective. I hadn't considered that angle before.
Emily Smith July 29, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Jennifer Miller August 8, 2025
I completely agree! This was my experience as well.
Posted by David Davis on July 18, 2025
Discussion: What did everyone think of the author's treatment of compute? I found it more thorough compared to other works in the field.
Robert Miller August 7, 2025
Interesting perspective. I hadn't considered that angle before.
Michael Wilson August 7, 2025
To add to this, I found similar examples which seems to support your point.