WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 558+ copies sold, this essential read offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 7 chapters packed with fascinating theories
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (89%)
4 stars (10%)
3 stars (3%)
1-2 stars (0%)
Thomas Garcia
Thomas Garcia
★ ★ ★ ★ ★

April 13, 2025

Fantastic book! Clear, concise, and packed with useful information about programming. Highly recommended!

Sarah Miller
Sarah Miller
★ ★ ★ ★ ★

March 20, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to programming is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding shader. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

James Jones
James Jones
★ ★ ★ ★ ☆

May 4, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to programming is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding shader. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Emily Smith
Emily Smith
★ ★ ★ ★ ★

July 6, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of programming is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that some examples felt dated, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Robert Davis
Robert Davis
★ ★ ★ ☆ ☆

April 12, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about programming, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to ray-tracing. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ray-tracing, this could be a truly outstanding work.

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WebGPU Compute
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Community Discussions

Emily Jones
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Jones on July 9, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.

Jennifer Davis

Jennifer Davis July 31, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Rodriguez

Jennifer Rodriguez July 29, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Rodriguez

Jennifer Rodriguez July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Wilson

James Wilson August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Rodriguez

Jennifer Rodriguez July 24, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Williams
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Williams on July 9, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Emily Rodriguez

Emily Rodriguez July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Miller

Jennifer Miller August 4, 2025

To add to this, I found similar examples which seems to support your point.

James Williams

James Williams July 29, 2025

Interesting perspective. I hadn't considered that angle before.

David Smith

David Smith July 23, 2025

This reminds me of a similar condept from somewhere.

Jessica Wilson
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Wilson on July 28, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 11 time and picked up on so many new insights! The depth of research on compute is incredible.

Michael Rodriguez

Michael Rodriguez August 6, 2025

To add to this, I found similar examples which seems to support your point.

James Wilson

James Wilson July 26, 2025

This reminds me of a similar condept from somewhere.

Jessica Davis

Jessica Davis July 26, 2025

I completely agree! This was my experience as well.

James Williams

James Williams July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Jones
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Robert Jones on July 10, 2025

Just finished WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers for the 9 time and picked up on so many new insights! The depth of research on graphics is incredible.

Thomas Smith

Thomas Smith July 25, 2025

I completely agree! This was my experience as well.

Emily Davis

Emily Davis July 29, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Wilson
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Wilson on July 8, 2025

Discussion: What did everyone think of the author's treatment of compute? I found it more thorough compared to other works in the field.

Emily Davis

Emily Davis August 6, 2025

Interesting perspective. I hadn't considered that angle before.

James Wilson

James Wilson July 29, 2025

Interesting perspective. I hadn't considered that angle before.