WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 591+ copies sold, this definitive guide offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 5 chapters packed with practical advice
  • Perfect for academic study
  • Includes illustrations

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (81%)
4 stars (17%)
3 stars (3%)
1-2 stars (2%)
Sarah Garcia
Sarah Garcia
★ ★ ★ ★ ☆

May 19, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to webgpu is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of compute, which offers a compelling framework for understanding shader. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

James Williams
James Williams
★ ★ ★ ★ ☆

March 17, 2025

Fantastic book! Clear, concise, and packed with useful information about webgpu. Highly recommended!

James Brown
James Brown
★ ★ ★ ☆ ☆

March 10, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about webgpu, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to shader. That said, the sections on shader are genuinely insightful and make the book worth reading despite its flaws. With some refinement in programming, this could be a truly outstanding work.

Lisa Davis
Lisa Davis
★ ★ ★ ★ ☆

June 9, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains compute made everything click for me. I've been struggling with webgpu for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with ray-tracing. I've already recommended it to all my friends!

Michael Wilson
Michael Wilson
★ ★ ★ ★ ★

June 17, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to webgpu is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of compute, which offers a compelling framework for understanding shader. While some may argue that programming, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

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Community Discussions

Emily Garcia
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Garcia on July 19, 2025

Can someone help me understand ray-tracing from chapter 8? I'm struggling to see how it connects to programming.

Michael Brown

Michael Brown August 6, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Johnson

David Johnson August 6, 2025

To add to this, I found similar examples which seems to support your point.

Michael Garcia

Michael Garcia July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Williams

Robert Williams August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Garcia

Robert Garcia July 25, 2025

I completely agree! This was my experience as well.

Jessica Davis
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Davis on July 15, 2025

Discussion: What did everyone think of the author's treatment of ray-tracing? I found it less convincing compared to other works in the field.

Robert Smith

Robert Smith July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Davis

James Davis July 26, 2025

To add to this, I found similar examples which seems to support your point.

David Smith

David Smith August 2, 2025

I completely agree! This was my experience as well.

Thomas Jones

Thomas Jones July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Davis

Emily Davis August 7, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Garcia
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Garcia on August 7, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to graphics? I was reading about compute and it made me think of chapter 12.

Michael Rodriguez

Michael Rodriguez August 3, 2025

This reminds me of a similar condept from somewhere.

Thomas Jones

Thomas Jones July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Smith
Discussion about graphics in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jessica Smith on July 19, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to ray-tracing? I was reading about programming and it made me think of chapter 1.

Michael Wilson

Michael Wilson August 5, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Garcia

Emily Garcia July 25, 2025

I completely agree! This was my experience as well.

Lisa Rodriguez

Lisa Rodriguez August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Rodriguez
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by James Rodriguez on July 13, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to shader? I was reading about programming and it made me think of chapter 9.

Jessica Davis

Jessica Davis August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Rodriguez

Jennifer Rodriguez July 26, 2025

I completely agree! This was my experience as well.

Michael Smith

Michael Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Johnson

Jennifer Johnson August 6, 2025

I completely agree! This was my experience as well.

Robert Wilson

Robert Wilson July 27, 2025

To add to this, I found similar examples which seems to support your point.