Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Book Details
  • ISBN: 979-8284532065
  • Published: May 19, 2025
  • Categories: Books Computers & Technology Graphics & Design Rendering & Ray Tracing Vulkan Programming
Editors Choice

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a groundbreaking exploration of Vulkan that has captivated readers worldwide. With 1987+ copies sold, this masterpiece offers thought-provoking insights into Vulkan.

Why You'll Love It

  • Comprehensive coverage of real-time rendering
  • 13 chapters packed with cutting-edge research
  • Perfect for casual reading
  • Includes interactive exercises

In the News

Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: www.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Screw Foldables: Lenovo’s Rollable ThinkBook Proves There Are Better Uses for Flexible Screens

Lenovo's ThinkBook Plus Gen 6 Rollable is the best realization of flexible screens yet on a laptop, but the price is steep....

Source: io9.gizmodo.com - Mon, 04 Aug 2025 15:10:25 +0000
Ex-Huawei semiconductor secret thieves sentenced to jail

Former Huawei engineers have been sentenced to jail after being accused of stealing secrets from Huawei. ...

Source: www.techradar.com - Mon, 04 Aug 2025 15:10:00 +0000
More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (85%)
4 stars (14%)
3 stars (3%)
1-2 stars (1%)
Lisa Brown
Lisa Brown
★ ★ ★ ★ ☆

July 7, 2025

Fantastic book! Clear, concise, and packed with useful information about real-time rendering. Highly recommended!

James Garcia
James Garcia
★ ★ ★ ★ ☆

May 21, 2025

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) is a comprehensive exploration of Vulkan that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 2's discussion of real-time rendering is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Rodriguez
Jessica Rodriguez
★ ★ ★ ★ ☆

March 7, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about real-time rendering, I found some aspects problematic. The author's treatment of Vulkan seems oversimplified, particularly when compared to ray tracing. That said, the sections on GLSL are genuinely insightful and make the book worth reading despite its flaws. With some refinement in real-time rendering, this could be a truly outstanding work.

David Miller
David Miller
★ ★ ★ ★ ☆

April 2, 2025

While Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) makes several valuable points about real-time rendering, I found some aspects problematic. The author's treatment of Vulkan seems oversimplified, particularly when compared to ray tracing. That said, the sections on GLSL are genuinely insightful and make the book worth reading despite its flaws. With some refinement in real-time rendering, this could be a truly outstanding work.

Emily Davis
Emily Davis
★ ★ ★ ★ ★

May 24, 2025

Fantastic book! Clear, concise, and packed with useful information about real-time rendering. Highly recommended!

Recommended Books

JavaScript is NOT a Toy
JavaScript is NOT a Toy
★ ★ ★ ★ ☆
View Details
WebGPU API Games: Practical Guide
WebGPU API Games: Practical Guide
★ ★ ★ ★ ☆
View Details
WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One
★ ★ ★ ★ ☆
View Details
Regular Expressions Questions and Answers
Regular Expressions Questions and Answers
★ ★ ★ ★ ★ ☆
View Details
Dual-Quaternions and Computer Graphics
Dual-Quaternions and Computer Graphics
★ ★ ★ ★
View Details

Community Discussions

Michael Brown
Discussion about Vulkan in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Michael Brown on July 24, 2025

Discussion: What did everyone think of the author's treatment of real-time rendering? I found it more technical compared to other works in the field.

Jennifer Miller

Jennifer Miller July 26, 2025

To add to this, I found similar examples which seems to support your point.

Robert Jones

Robert Jones August 3, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Jones
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Lisa Jones on August 3, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to Vulkan? I was reading about graphics and it made me think of chapter 1.

James Davis

James Davis July 24, 2025

This reminds me of a similar condept from somewhere.

James Wilson

James Wilson July 26, 2025

I completely agree! This was my experience as well.

Sarah Wilson

Sarah Wilson July 28, 2025

This reminds me of a similar condept from somewhere.

Jennifer Johnson

Jennifer Johnson July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Brown
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Michael Brown on July 20, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to ray tracing? I was reading about GLSL and it made me think of chapter 10.

Sarah Garcia

Sarah Garcia July 29, 2025

I completely agree! This was my experience as well.

Michael Rodriguez

Michael Rodriguez July 21, 2025

I completely agree! This was my experience as well.

Thomas Smith

Thomas Smith July 22, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Smith
Discussion about ray tracing in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Robert Smith on July 18, 2025

Has anyone else noticed how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) relates to real-time rendering? I was reading about real-time rendering and it made me think of chapter 3.

Jessica Garcia

Jessica Garcia July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Garcia

Robert Garcia August 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Garcia

David Garcia August 2, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Rodriguez

Jennifer Rodriguez July 24, 2025

This reminds me of a similar condept from somewhere.

Sarah Rodriguez
Discussion about GLSL in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Posted by Sarah Rodriguez on July 28, 2025

Can someone help me understand real-time rendering from chapter 10? I'm struggling to see how it connects to ray tracing.

David Brown

David Brown July 28, 2025

I completely agree! This was my experience as well.

Jennifer Brown

Jennifer Brown August 2, 2025

This reminds me of a similar condept from somewhere.

Jennifer Garcia

Jennifer Garcia August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Jones

Thomas Jones August 1, 2025

I completely agree! This was my experience as well.

Jennifer Jones

Jennifer Jones August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.