Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Book Details
  • ISBN: 979-8346009634
  • Published: November 9, 2024
  • Categories: Books Computers & Technology Programming Graphics & Multimedia OpenGL
Editors Choice

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

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About This Book

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a groundbreaking exploration of programming that has captivated readers worldwide. With 960+ copies sold, this masterpiece offers unparalleled insights into programming.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 10 chapters packed with cutting-edge research
  • Perfect for professionals in the field
  • Includes interactive exercises

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (85%)
4 stars (22%)
3 stars (1%)
1-2 stars (1%)
Lisa Jones
Lisa Jones
★ ★ ★ ★ ★

June 26, 2025

Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!

Robert Wilson
Robert Wilson
★ ★ ★ ★ ★

April 21, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jennifer Smith
Jennifer Smith
★ ★ ★ ★ ☆

June 19, 2025

As a scholar in programming, I found Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of ray-tracing, which offers a compelling framework for understanding compute. While some may argue that graphics, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about programming.

James Brown
James Brown
★ ★ ★ ★ ★

July 4, 2025

I'll be honest, I wasn't sure what to expect with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about programming - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

David Rodriguez
David Rodriguez
★ ★ ★ ★ ☆

June 16, 2025

Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is a comprehensive exploration of programming that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 2's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Thomas Davis
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Thomas Davis on July 11, 2025

Can someone help me understand shader from chapter 2? I'm struggling to see how it connects to compute.

Jessica Williams

Jessica Williams July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Garcia

Emily Garcia August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Miller
Discussion about shader in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Sarah Miller on August 1, 2025

Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing for the 7 time and picked up on so many new insights! The depth of research on compute is incredible.

Jennifer Smith

Jennifer Smith July 27, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Williams

Jessica Williams August 2, 2025

Interesting perspective. I hadn't considered that angle before.

David Williams
Discussion about ray-tracing in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by David Williams on August 4, 2025

Can someone help me understand shader from chapter 2? I'm struggling to see how it connects to vulkan.

James Smith

James Smith July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Jones

Sarah Jones July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Jones

Robert Jones July 29, 2025

I completely agree! This was my experience as well.

Robert Brown

Robert Brown July 23, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Johnson
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Thomas Johnson on July 11, 2025

Can someone help me understand programming from chapter 8? I'm struggling to see how it connects to vulkan.

Thomas Smith

Thomas Smith August 6, 2025

This reminds me of a similar condept from somewhere.

Jennifer Jones

Jennifer Jones July 29, 2025

This reminds me of a similar condept from somewhere.

Jessica Johnson

Jessica Johnson July 26, 2025

I completely agree! This was my experience as well.

Lisa Rodriguez
Discussion about vulkan in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Posted by Lisa Rodriguez on July 22, 2025

Discussion: What did everyone think of the author's treatment of ray-tracing? I found it less convincing compared to other works in the field.

Robert Jones

Robert Jones August 4, 2025

I completely agree! This was my experience as well.

James Rodriguez

James Rodriguez July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Smith

Jessica Smith July 30, 2025

To add to this, I found similar examples which seems to support your point.

Michael Johnson

Michael Johnson August 3, 2025

To add to this, I found similar examples which seems to support your point.

James Miller

James Miller August 4, 2025

To add to this, I found similar examples which seems to support your point.