WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Limited Time Offer: Get 30% off when you order through our Amazon link!

About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1965+ copies sold, this essential read offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of wgsl
  • 9 chapters packed with practical advice
  • Perfect for academic study
  • Includes case studies

In the News

Matt Smith’s Long Road to Star Wars Ends With a Villain Role in Starfighter

The Eleventh Doctor will continue his villain era in Star Wars: Starfighter The post Matt Smith’s Long Road to <i>Star Wars</i> Ends Wit...

Source: www.tor.com - Wed, 06 Aug 2025 15:16:23 +0000
Fortnite Chapter 6 Season 4 launch live: our running coverage of the new season's release as it happens

Live coverage of the Fortnite Chapter 6 Season 4 launch. This includes build up to downtime, and when the update comes o...

Source: www.techradar.com - Wed, 06 Aug 2025 15:16:16 +0000
Record-Setting Tarantulas Boast Longest Sex Organs to Avoid Getting Eaten by Females

In the world of spiders, when it comes to male sex organs, size really does matter....

Source: www.gizmodo.com - Wed, 06 Aug 2025 15:10:48 +0000
More News

Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (73%)
4 stars (19%)
3 stars (9%)
1-2 stars (3%)
Jennifer Davis
Jennifer Davis
★ ★ ★ ★ ☆

February 18, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to graphics is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of wgsl, which offers a compelling framework for understanding ai. While some may argue that shader, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Jennifer Wilson
Jennifer Wilson
★ ★ ★ ★ ☆

March 24, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Jessica Williams
Jessica Williams
★ ★ ★ ★ ☆

March 1, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 4's discussion of graphics is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Sarah Johnson
Sarah Johnson
★ ★ ★ ★ ★

July 26, 2025

Fantastic book! Clear, concise, and packed with useful information about graphics. Highly recommended!

Thomas Jones
Thomas Jones
★ ★ ★ ★ ☆

June 17, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains wgsl made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with ai. I've already recommended it to all my friends!

Recommended Books

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
★ ★ ★ ★
View Details
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
★ ★ ★ ★ ★
View Details
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
★ ★ ★ ★ ★
View Details
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
101 WebGPU and WGSL Projects: A Hands-On Journey Through 101 WebGPU & WGSL Programming Project Examples
★ ★ ★ ★ ☆
View Details
WebGPU API: An Introduction
WebGPU API: An Introduction
★ ★ ★ ★
View Details

Community Discussions

Jennifer Williams
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jennifer Williams on August 3, 2025

Discussion: What did everyone think of the author's treatment of shader? I found it more accessible compared to other works in the field.

Michael Garcia

Michael Garcia July 31, 2025

I completely agree! This was my experience as well.

James Smith

James Smith July 29, 2025

To add to this, I found similar examples which seems to support your point.

Emily Rodriguez

Emily Rodriguez July 26, 2025

This reminds me of a similar condept from somewhere.

David Rodriguez
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Rodriguez on July 8, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to webgpu? I was reading about wgsl and it made me think of chapter 1.

Jessica Williams

Jessica Williams July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Rodriguez

Lisa Rodriguez August 4, 2025

This reminds me of a similar condept from somewhere.

Michael Smith

Michael Smith July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Smith

Jennifer Smith August 4, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Johnson

Thomas Johnson July 25, 2025

This reminds me of a similar condept from somewhere.

David Miller
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Miller on July 9, 2025

Can someone help me understand visualization from chapter 4? I'm struggling to see how it connects to ai.

Sarah Brown

Sarah Brown July 25, 2025

This reminds me of a similar condept from somewhere.

Jessica Miller

Jessica Miller August 2, 2025

I completely agree! This was my experience as well.

Michael Jones

Michael Jones August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Miller

Thomas Miller August 5, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Johnson

Sarah Johnson July 30, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Davis
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Davis on July 8, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about graphics has been transformative.

Emily Davis

Emily Davis August 5, 2025

This reminds me of a similar condept from somewhere.

Michael Miller

Michael Miller August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Smith

Sarah Smith August 7, 2025

This reminds me of a similar condept from somewhere.

David Johnson

David Johnson August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Rodriguez

Sarah Rodriguez August 2, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Johnson
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Johnson on July 20, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.

Emily Rodriguez

Emily Rodriguez July 24, 2025

Interesting perspective. I hadn't considered that angle before.

James Garcia

James Garcia July 27, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Rodriguez

Michael Rodriguez August 6, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Garcia

Thomas Garcia July 26, 2025

This reminds me of a similar condept from somewhere.

Lisa Johnson

Lisa Johnson August 3, 2025

Interesting perspective. I hadn't considered that angle before.