WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Book Details
  • ISBN: 979-8320006857
  • Published: March 17, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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About This Book

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1868+ copies sold, this tour de force offers exceptional insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of programming
  • 9 chapters packed with real-world examples
  • Perfect for casual reading
  • Includes illustrations

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (86%)
4 stars (22%)
3 stars (1%)
1-2 stars (4%)
Jennifer Garcia
Jennifer Garcia
★ ★ ★ ★ ★

July 10, 2025

I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with simulation. I've already recommended it to all my friends!

David Johnson
David Johnson
★ ★ ★ ★ ☆

June 3, 2025

I'll be honest, I wasn't sure what to expect with WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations, but wow! It completely blew me away. The way the author explains ray-tracing made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with simulation. I've already recommended it to all my friends!

Lisa Miller
Lisa Miller
★ ★ ★ ☆ ☆

March 17, 2025

While WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations makes several valuable points about simulation, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to visualization. That said, the sections on visualization are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.

Sarah Johnson
Sarah Johnson
★ ★ ★ ★ ☆

June 8, 2025

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of simulation is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Brown
Emily Brown
★ ★ ★ ★ ☆

May 2, 2025

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 4's discussion of simulation is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Jennifer Miller
Discussion about wgsl in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Jennifer Miller on July 20, 2025

I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Sarah Davis

Sarah Davis July 26, 2025

To add to this, I found similar examples which seems to support your point.

James Rodriguez

James Rodriguez July 24, 2025

I completely agree! This was my experience as well.

Jessica Smith
Discussion about webgpu in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Jessica Smith on July 12, 2025

Discussion: What did everyone think of the author's treatment of webgpu? I found it more accessible compared to other works in the field.

Sarah Miller

Sarah Miller July 28, 2025

Interesting perspective. I hadn't considered that angle before.

David Jones

David Jones July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Miller

Sarah Miller July 28, 2025

I completely agree! This was my experience as well.

Michael Davis

Michael Davis July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Smith
Discussion about ai in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Emily Smith on August 4, 2025

I've been applying the principles from WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.

Robert Wilson

Robert Wilson August 6, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Jones

Emily Jones July 31, 2025

I completely agree! This was my experience as well.

Emily Williams

Emily Williams August 5, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Brown

Thomas Brown July 29, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Davis

Jessica Davis July 24, 2025

I completely agree! This was my experience as well.

Jennifer Williams
Discussion about ray-tracing in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Jennifer Williams on July 30, 2025

Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to visualization? I was reading about visualization and it made me think of chapter 9.

James Miller

James Miller July 31, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Johnson

Lisa Johnson July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Brown

Lisa Brown July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Michael Garcia

Michael Garcia July 25, 2025

To add to this, I found similar examples which seems to support your point.

Robert Williams

Robert Williams July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Jones
Discussion about visualization in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Posted by Lisa Jones on August 2, 2025

Has anyone else noticed how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations relates to ray-tracing? I was reading about programming and it made me think of chapter 12.

Michael Johnson

Michael Johnson August 2, 2025

To add to this, I found similar examples which seems to support your point.

Michael Davis

Michael Davis July 31, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Williams

Sarah Williams August 1, 2025

This reminds me of a similar condept from somewhere.