WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1530+ copies sold, this tour de force offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 6 chapters packed with real-world examples
  • Perfect for professionals in the field
  • Includes case studies

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Reader Reviews

4.6
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (77%)
4 stars (23%)
3 stars (1%)
1-2 stars (1%)
Thomas Jones
Thomas Jones
★ ★ ★ ★ ★

June 19, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jessica Smith
Jessica Smith
★ ★ ★ ★ ★

February 10, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with shader for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with ai. I've already recommended it to all my friends!

Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ★

August 1, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Miller
Emily Miller
★ ★ ★ ★ ☆

April 27, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about shader, I found some aspects problematic. The author's treatment of shader seems oversimplified, particularly when compared to webgpu. That said, the sections on ai are genuinely insightful and make the book worth reading despite its flaws. With some refinement in ai, this could be a truly outstanding work.

James Miller
James Miller
★ ★ ★ ★ ★

March 13, 2025

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 3 sections, each building thoughtfully on the last. Part 5's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Foundations of Graphics & Compute: Volume 1: Primer
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
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WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language
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★ ★ ★ ★ ★ ☆
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Community Discussions

David Johnson
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Johnson on July 31, 2025

Discussion: What did everyone think of the author's treatment of ai? I found it more thorough compared to other works in the field.

Jessica Smith

Jessica Smith July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Wilson

Thomas Wilson July 31, 2025

I completely agree! This was my experience as well.

Emily Rodriguez

Emily Rodriguez July 30, 2025

I completely agree! This was my experience as well.

Sarah Rodriguez
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Sarah Rodriguez on July 26, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to shader? I was reading about compute and it made me think of chapter 11.

Michael Jones

Michael Jones July 29, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Rodriguez

Sarah Rodriguez July 31, 2025

Interesting perspective. I hadn't considered that angle before.

James Brown

James Brown August 2, 2025

I completely agree! This was my experience as well.

Thomas Davis
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Davis on August 7, 2025

Discussion: What did everyone think of the author's treatment of visualization? I found it more accessible compared to other works in the field.

Emily Brown

Emily Brown August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Rodriguez

Sarah Rodriguez July 29, 2025

I completely agree! This was my experience as well.

Lisa Williams
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Williams on July 22, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 12 time and picked up on so many new insights! The depth of research on graphics is incredible.

Emily Miller

Emily Miller August 6, 2025

This reminds me of a similar condept from somewhere.

James Brown

James Brown July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Davis
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Davis on July 9, 2025

Can someone help me understand shader from chapter 4? I'm struggling to see how it connects to shader.

Sarah Jones

Sarah Jones August 5, 2025

I completely agree! This was my experience as well.

Emily Miller

Emily Miller August 3, 2025

This reminds me of a similar condept from somewhere.

Jessica Miller

Jessica Miller July 31, 2025

Interesting perspective. I hadn't considered that angle before.