WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1003+ copies sold, this essential read offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 14 chapters packed with practical advice
  • Perfect for casual reading
  • Includes interactive exercises

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Reader Reviews

4.5
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (79%)
4 stars (19%)
3 stars (5%)
1-2 stars (3%)
Sarah Brown
Sarah Brown
★ ★ ★ ★ ☆

April 19, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding ai. While some may argue that shader, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

James Rodriguez
James Rodriguez
★ ★ ★ ★ ★

April 28, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with wgsl for years, and this book gave me the tools I needed. My favorite part was when they talked about webgpu - it reminded me so much of my own experience with visualization. I've already recommended it to all my friends!

Thomas Wilson
Thomas Wilson
★ ★ ★ ★ ☆

June 28, 2025

Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!

Emily Miller
Emily Miller
★ ★ ★ ★ ☆

April 1, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of wgsl seems oversimplified, particularly when compared to webgpu. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

David Johnson
David Johnson
★ ★ ★ ★ ☆

April 11, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding ai. While some may argue that shader, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

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Community Discussions

David Smith
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Smith on July 16, 2025

Can someone help me understand webgpu from chapter 3? I'm struggling to see how it connects to ai.

Sarah Davis

Sarah Davis July 26, 2025

I completely agree! This was my experience as well.

James Brown

James Brown July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Smith

Lisa Smith July 31, 2025

I completely agree! This was my experience as well.

Jennifer Jones

Jennifer Jones July 27, 2025

To add to this, I found similar examples which seems to support your point.

David Davis
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Davis on July 27, 2025

Discussion: What did everyone think of the author's treatment of wgsl? I found it more technical compared to other works in the field.

Thomas Jones

Thomas Jones July 31, 2025

This reminds me of a similar condept from somewhere.

Emily Miller

Emily Miller July 27, 2025

This reminds me of a similar condept from somewhere.

Robert Jones

Robert Jones August 6, 2025

This reminds me of a similar condept from somewhere.

Lisa Miller
Discussion about compute in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Miller on July 23, 2025

Can someone help me understand shader from chapter 6? I'm struggling to see how it connects to webgpu.

Jennifer Rodriguez

Jennifer Rodriguez August 1, 2025

I completely agree! This was my experience as well.

James Williams

James Williams July 26, 2025

This reminds me of a similar condept from somewhere.

David Miller

David Miller July 26, 2025

I completely agree! This was my experience as well.

Robert Davis

Robert Davis July 24, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Brown

Lisa Brown July 23, 2025

Interesting perspective. I hadn't considered that angle before.

James Miller
Discussion about wgsl in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by James Miller on July 17, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.

James Garcia

James Garcia July 29, 2025

This reminds me of a similar condept from somewhere.

James Garcia

James Garcia July 27, 2025

Interesting perspective. I hadn't considered that angle before.

James Smith

James Smith August 4, 2025

I completely agree! This was my experience as well.

Robert Brown

Robert Brown July 28, 2025

This reminds me of a similar condept from somewhere.

Lisa Miller

Lisa Miller July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Smith
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Jessica Smith on July 7, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about wgsl has been transformative.

Emily Wilson

Emily Wilson August 2, 2025

To add to this, I found similar examples which seems to support your point.

Michael Williams

Michael Williams July 27, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Davis

Jessica Davis July 31, 2025

Interesting perspective. I hadn't considered that angle before.

Lisa Miller

Lisa Miller August 6, 2025

Interesting perspective. I hadn't considered that angle before.

James Jones

James Jones August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.