WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Book Details
  • ISBN: 979-8286815173
  • Published: June 4, 2025
  • Categories: Books Computers & Technology Graphics & Design Web Development GPU Programming
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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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About This Book

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is a groundbreaking exploration of WebGL that has captivated readers worldwide. With 699+ copies sold, this definitive guide offers innovative insights into WebGL.

Why You'll Love It

  • Comprehensive coverage of GPU
  • 15 chapters packed with real-world examples
  • Perfect for professionals in the field
  • Includes companion website access

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Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (87%)
4 stars (18%)
3 stars (3%)
1-2 stars (0%)
Lisa Wilson
Lisa Wilson
★ ★ ★ ★ ★

July 29, 2025

As a scholar in WebGL, I found WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of WebGL, which offers a compelling framework for understanding WebGL. While some may argue that WebGL, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about WebGL.

Thomas Jones
Thomas Jones
★ ★ ★ ★ ★

July 4, 2025

I'll be honest, I wasn't sure what to expect with WebGL+GLSL/Graphics/Compute All-in-One (Paperback), but wow! It completely blew me away. The way the author explains WebGL made everything click for me. I've been struggling with graphics for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!

James Miller
James Miller
★ ★ ★ ★ ★

June 29, 2025

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is a comprehensive exploration of WebGL that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Emily Davis
Emily Davis
★ ★ ★ ☆ ☆

March 10, 2025

While WebGL+GLSL/Graphics/Compute All-in-One (Paperback) makes several valuable points about compute, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to graphics. That said, the sections on GPU are genuinely insightful and make the book worth reading despite its flaws. With some refinement in WebGL, this could be a truly outstanding work.

Lisa Garcia
Lisa Garcia
★ ★ ★ ★ ☆

February 18, 2025

While WebGL+GLSL/Graphics/Compute All-in-One (Paperback) makes several valuable points about compute, I found some aspects problematic. The author's treatment of graphics seems oversimplified, particularly when compared to graphics. That said, the sections on GPU are genuinely insightful and make the book worth reading despite its flaws. With some refinement in WebGL, this could be a truly outstanding work.

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Community Discussions

Lisa Miller
Discussion about GLSL in WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by Lisa Miller on July 9, 2025

I've been applying the principles from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to my work in WebGL and seeing amazing results! Specifically, the part about GPU has been transformative.

Robert Wilson

Robert Wilson July 21, 2025

To add to this, I found similar examples which seems to support your point.

Emily Rodriguez

Emily Rodriguez July 25, 2025

This reminds me of a similar condept from somewhere.

Sarah Brown

Sarah Brown August 4, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Davis

Emily Davis July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Smith
Discussion about graphics in WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by Thomas Smith on July 26, 2025

I've been applying the principles from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to my work in WebGL and seeing amazing results! Specifically, the part about graphics has been transformative.

Emily Brown

Emily Brown August 2, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Garcia

Michael Garcia August 3, 2025

This reminds me of a similar condept from somewhere.

David Garcia

David Garcia July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Rodriguez

Robert Rodriguez July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Davis
Discussion about GPU in WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by Jennifer Davis on July 29, 2025

I've been applying the principles from WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to my work in WebGL and seeing amazing results! Specifically, the part about compute has been transformative.

Lisa Williams

Lisa Williams July 30, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Garcia

Sarah Garcia July 22, 2025

This reminds me of a similar condept from somewhere.

Sarah Johnson

Sarah Johnson August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Wilson

Sarah Wilson July 25, 2025

Interesting perspective. I hadn't considered that angle before.

James Jones
Discussion about graphics in WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by James Jones on July 22, 2025

Just finished WebGL+GLSL/Graphics/Compute All-in-One (Paperback) for the 6 time and picked up on so many new insights! The depth of research on compute is incredible.

Jessica Wilson

Jessica Wilson August 1, 2025

Interesting perspective. I hadn't considered that angle before.

David Jones

David Jones July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Williams

Robert Williams July 24, 2025

This reminds me of a similar condept from somewhere.

James Smith
Discussion about graphics in WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Posted by James Smith on July 8, 2025

Just finished WebGL+GLSL/Graphics/Compute All-in-One (Paperback) for the 7 time and picked up on so many new insights! The depth of research on GPU is incredible.

Michael Wilson

Michael Wilson July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Miller

Robert Miller August 4, 2025

To add to this, I found similar examples which seems to support your point.

Emily Williams

Emily Williams July 26, 2025

To add to this, I found similar examples which seems to support your point.

David Miller

David Miller July 28, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Garcia

Jessica Garcia July 28, 2025

Interesting perspective. I hadn't considered that angle before.