WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1129+ copies sold, this definitive guide offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 14 chapters packed with practical advice
  • Perfect for casual reading
  • Includes illustrations

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (76%)
4 stars (11%)
3 stars (1%)
1-2 stars (2%)
Jennifer Johnson
Jennifer Johnson
★ ★ ★ ★ ★

February 26, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding webgpu. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Sarah Miller
Sarah Miller
★ ★ ★ ★ ★

March 2, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding webgpu. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Michael Brown
Michael Brown
★ ★ ★ ★ ☆

March 20, 2025

Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!

Jennifer Miller
Jennifer Miller
★ ★ ★ ★ ★

May 24, 2025

As a scholar in webgpu, I found WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to be an exceptional contribution to the field. The author's approach to compute is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding webgpu. While some may argue that webgpu, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ☆

July 14, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with shader for years, and this book gave me the tools I needed. My favorite part was when they talked about visualization - it reminded me so much of my own experience with webgpu. I've already recommended it to all my friends!

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★ ★ ★ ★ ☆
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Foundations of Graphics & Compute: Volume 4: Simulations
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101 Fractal Projects: A Hands-On Journey Through 101 Fractal Programming Project Examples
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Community Discussions

James Miller
Discussion about webgpu in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by James Miller on July 22, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it more technical compared to other works in the field.

Robert Wilson

Robert Wilson July 28, 2025

This reminds me of a similar condept from somewhere.

Thomas Williams

Thomas Williams July 27, 2025

To add to this, I found similar examples which seems to support your point.

Robert Brown
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Robert Brown on July 7, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to wgsl? I was reading about compute and it made me think of chapter 1.

James Davis

James Davis July 25, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Wilson

Thomas Wilson August 2, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Miller

Lisa Miller July 25, 2025

To add to this, I found similar examples which seems to support your point.

Robert Rodriguez

Robert Rodriguez July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Rodriguez
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Thomas Rodriguez on July 31, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it more thorough compared to other works in the field.

Michael Davis

Michael Davis July 29, 2025

This reminds me of a similar condept from somewhere.

Lisa Wilson

Lisa Wilson July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Brown

Jennifer Brown August 1, 2025

I completely agree! This was my experience as well.

Emily Jones
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Jones on August 2, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to ai? I was reading about webgpu and it made me think of chapter 2.

James Williams

James Williams July 25, 2025

I completely agree! This was my experience as well.

Emily Wilson

Emily Wilson July 31, 2025

I completely agree! This was my experience as well.

Lisa Jones
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Lisa Jones on July 17, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 2 time and picked up on so many new insights! The depth of research on webgpu is incredible.

Lisa Brown

Lisa Brown July 24, 2025

This reminds me of a similar condept from somewhere.

Jennifer Johnson

Jennifer Johnson July 21, 2025

I completely agree! This was my experience as well.

Jennifer Davis

Jennifer Davis July 27, 2025

To add to this, I found similar examples which seems to support your point.