Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing
Book Details
  • ISBN: 979-8339372837
  • Published: September 16, 2024
  • Categories: Books Computers & Technology Databases & Big Data
Editors Choice

Foundations of Graphics & Compute: Volume 3: Computing

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About This Book

Foundations of Graphics & Compute: Volume 3: Computing is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1760+ copies sold, this tour de force offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of machine learning
  • 7 chapters packed with real-world examples
  • Perfect for casual reading
  • Includes interactive exercises

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Reader Reviews

4.2
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (71%)
4 stars (11%)
3 stars (4%)
1-2 stars (0%)
Sarah Williams
Sarah Williams
★ ★ ★ ★ ☆

February 28, 2025

Fantastic book! Clear, concise, and packed with useful information about machine learning. Highly recommended!

Thomas Davis
Thomas Davis
★ ★ ★ ★ ☆

February 12, 2025

Fantastic book! Clear, concise, and packed with useful information about machine learning. Highly recommended!

Emily Davis
Emily Davis
★ ★ ★ ★ ★

April 18, 2025

As a scholar in webgpu, I found Foundations of Graphics & Compute: Volume 3: Computing to be an exceptional contribution to the field. The author's approach to machine learning is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of shader, which offers a compelling framework for understanding webgpu. While some may argue that wgsl, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Robert Davis
Robert Davis
★ ★ ★ ☆ ☆

July 18, 2025

While Foundations of Graphics & Compute: Volume 3: Computing makes several valuable points about machine learning, I found some aspects problematic. The author's treatment of webgpu seems oversimplified, particularly when compared to compute. That said, the sections on webgpu are genuinely insightful and make the book worth reading despite its flaws. With some refinement in wgsl, this could be a truly outstanding work.

Jennifer Johnson
Jennifer Johnson
★ ★ ★ ★ ★

March 17, 2025

Foundations of Graphics & Compute: Volume 3: Computing is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 7 sections, each building thoughtfully on the last. Part 2's discussion of machine learning is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that more primary sources would strengthen the argument, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Jessica Jones
Discussion about webgpu in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Jessica Jones on July 9, 2025

Can someone help me understand shader from chapter 7? I'm struggling to see how it connects to machine learning.

Thomas Wilson

Thomas Wilson July 26, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Jones

Jennifer Jones July 30, 2025

I completely agree! This was my experience as well.

Jessica Johnson
Discussion about webgpu in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Jessica Johnson on July 17, 2025

Discussion: What did everyone think of the author's treatment of machine learning? I found it more accessible compared to other works in the field.

Jennifer Wilson

Jennifer Wilson August 5, 2025

I completely agree! This was my experience as well.

Robert Williams

Robert Williams July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Rodriguez
Discussion about webgpu in Foundations of Graphics & Compute: Volume 3: Computing

Posted by Emily Rodriguez on July 10, 2025

Just finished Foundations of Graphics & Compute: Volume 3: Computing for the 2 time and picked up on so many new insights! The depth of research on ai is incredible.

Sarah Miller

Sarah Miller July 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Wilson

Emily Wilson July 25, 2025

This reminds me of a similar condept from somewhere.

David Rodriguez
Discussion about graphics in Foundations of Graphics & Compute: Volume 3: Computing

Posted by David Rodriguez on July 22, 2025

Just finished Foundations of Graphics & Compute: Volume 3: Computing for the 4 time and picked up on so many new insights! The depth of research on graphics is incredible.

Jessica Smith

Jessica Smith July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Jones

Robert Jones August 6, 2025

This reminds me of a similar condept from somewhere.

Michael Rodriguez

Michael Rodriguez August 3, 2025

Interesting perspective. I hadn't considered that angle before.

James Williams
Discussion about simulation in Foundations of Graphics & Compute: Volume 3: Computing

Posted by James Williams on July 11, 2025

Just finished Foundations of Graphics & Compute: Volume 3: Computing for the 7 time and picked up on so many new insights! The depth of research on wgsl is incredible.

Robert Garcia

Robert Garcia August 5, 2025

This reminds me of a similar condept from somewhere.

Sarah Brown

Sarah Brown August 6, 2025

To add to this, I found similar examples which seems to support your point.

Robert Miller

Robert Miller July 28, 2025

To add to this, I found similar examples which seems to support your point.

James Williams

James Williams August 3, 2025

To add to this, I found similar examples which seems to support your point.