WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1086+ copies sold, this masterpiece offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of webgpu
  • 6 chapters packed with real-world examples
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (78%)
4 stars (11%)
3 stars (10%)
1-2 stars (5%)
Lisa Johnson
Lisa Johnson
★ ★ ★ ★ ☆

April 17, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Jennifer Rodriguez
Jennifer Rodriguez
★ ★ ★ ★ ☆

May 21, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with ray-tracing for years, and this book gave me the tools I needed. My favorite part was when they talked about ray-tracing - it reminded me so much of my own experience with shader. I've already recommended it to all my friends!

Lisa Davis
Lisa Davis
★ ★ ★ ★ ★

February 8, 2025

As a scholar in webgpu, I found WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to be an exceptional contribution to the field. The author's approach to shader is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of graphics, which offers a compelling framework for understanding programming. While some may argue that ray-tracing, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Jennifer Johnson
Jennifer Johnson
★ ★ ★ ★ ★

April 14, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of shader is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Lisa Jones
Lisa Jones
★ ★ ★ ★ ★

March 27, 2025

Fantastic book! Clear, concise, and packed with useful information about shader. Highly recommended!

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WebGPU Gone Wrong
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Community Discussions

Sarah Brown
Discussion about webgpu in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Brown on July 22, 2025

Can someone help me understand programming from chapter 11? I'm struggling to see how it connects to ray-tracing.

Michael Davis

Michael Davis July 22, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Williams

Jennifer Williams July 26, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Garcia

Lisa Garcia July 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

David Jones

David Jones July 23, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Williams

Thomas Williams August 2, 2025

This reminds me of a similar condept from somewhere.

Sarah Brown
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Brown on July 23, 2025

Has anyone else noticed how WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers relates to compute? I was reading about graphics and it made me think of chapter 3.

Jennifer Smith

Jennifer Smith July 22, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Miller

Emily Miller July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Sarah Garcia

Sarah Garcia July 23, 2025

This reminds me of a similar condept from somewhere.

Emily Rodriguez

Emily Rodriguez July 24, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Garcia
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Jennifer Garcia on July 11, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about compute has been transformative.

Robert Garcia

Robert Garcia August 4, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Wilson

Thomas Wilson July 21, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Emily Davis
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Emily Davis on July 17, 2025

Can someone help me understand graphics from chapter 1? I'm struggling to see how it connects to graphics.

Jennifer Rodriguez

Jennifer Rodriguez July 23, 2025

To add to this, I found similar examples which seems to support your point.

Jessica Rodriguez

Jessica Rodriguez July 24, 2025

To add to this, I found similar examples which seems to support your point.

Robert Rodriguez

Robert Rodriguez August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Wilson

James Wilson July 29, 2025

This reminds me of a similar condept from somewhere.

David Wilson

David Wilson August 4, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Jones
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Lisa Jones on July 22, 2025

Discussion: What did everyone think of the author's treatment of graphics? I found it less convincing compared to other works in the field.

James Wilson

James Wilson July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Smith

Lisa Smith August 3, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Wilson

Lisa Wilson July 25, 2025

Interesting perspective. I hadn't considered that angle before.

Robert Miller

Robert Miller July 22, 2025

Interesting perspective. I hadn't considered that angle before.