WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Book Details
  • ISBN: 979-8325200830
  • Published: May 9, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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About This Book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1356+ copies sold, this masterpiece offers unparalleled insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of programming
  • 12 chapters packed with fascinating theories
  • Perfect for casual reading
  • Includes case studies

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Reader Reviews

4.0
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (76%)
4 stars (23%)
3 stars (5%)
1-2 stars (4%)
Jennifer Garcia
Jennifer Garcia
★ ★ ★ ☆ ☆

July 7, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about ray-tracing, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Sarah Davis
Sarah Davis
★ ★ ★ ★ ☆

April 13, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of ray-tracing is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

Sarah Davis
Sarah Davis
★ ★ ★ ★ ★

March 23, 2025

I'll be honest, I wasn't sure what to expect with WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with programming for years, and this book gave me the tools I needed. My favorite part was when they talked about compute - it reminded me so much of my own experience with ray-tracing. I've already recommended it to all my friends!

David Jones
David Jones
★ ★ ★ ☆ ☆

March 13, 2025

While WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers makes several valuable points about ray-tracing, I found some aspects problematic. The author's treatment of programming seems oversimplified, particularly when compared to shader. That said, the sections on compute are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

James Wilson
James Wilson
★ ★ ★ ★ ★

June 2, 2025

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 6 sections, each building thoughtfully on the last. Part 1's discussion of ray-tracing is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

Thomas Smith
Discussion about programming in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Smith on July 28, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about graphics has been transformative.

Jennifer Miller

Jennifer Miller July 26, 2025

This reminds me of a similar condept from somewhere.

Thomas Wilson

Thomas Wilson July 31, 2025

This reminds me of a similar condept from somewhere.

Robert Johnson

Robert Johnson July 21, 2025

This reminds me of a similar condept from somewhere.

David Williams

David Williams July 21, 2025

Interesting perspective. I hadn't considered that angle before.

Jennifer Brown

Jennifer Brown August 2, 2025

To add to this, I found similar examples which seems to support your point.

Michael Smith
Discussion about ray-tracing in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Smith on July 21, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Michael Rodriguez

Michael Rodriguez July 27, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Davis

Jessica Davis August 4, 2025

This reminds me of a similar condept from somewhere.

Michael Miller
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Michael Miller on August 3, 2025

Discussion: What did everyone think of the author's treatment of webgpu? I found it less convincing compared to other works in the field.

Emily Rodriguez

Emily Rodriguez July 21, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Rodriguez

Lisa Rodriguez August 2, 2025

This reminds me of a similar condept from somewhere.

Robert Williams

Robert Williams July 24, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Wilson

James Wilson August 4, 2025

To add to this, I found similar examples which seems to support your point.

Michael Brown

Michael Brown July 29, 2025

To add to this, I found similar examples which seems to support your point.

Sarah Davis
Discussion about shader in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Sarah Davis on July 7, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about ray-tracing has been transformative.

Sarah Davis

Sarah Davis July 31, 2025

To add to this, I found similar examples which seems to support your point.

Emily Jones

Emily Jones July 25, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Smith
Discussion about compute in WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

Posted by Thomas Smith on August 2, 2025

I've been applying the principles from WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers to my work in webgpu and seeing amazing results! Specifically, the part about programming has been transformative.

Emily Miller

Emily Miller July 22, 2025

I completely agree! This was my experience as well.

Lisa Wilson

Lisa Wilson July 26, 2025

This reminds me of a similar condept from somewhere.

Jennifer Wilson

Jennifer Wilson July 28, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Jones

Emily Jones July 25, 2025

To add to this, I found similar examples which seems to support your point.

James Miller

James Miller July 29, 2025

Interesting perspective. I hadn't considered that angle before.