WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Book Details
  • ISBN: 979-8321532355
  • Published: April 1, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

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About This Book

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 955+ copies sold, this definitive guide offers thought-provoking insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of shader
  • 13 chapters packed with practical advice
  • Perfect for casual reading
  • Includes interactive exercises

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Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (71%)
4 stars (19%)
3 stars (6%)
1-2 stars (1%)
David Johnson
David Johnson
★ ★ ★ ★ ☆

July 3, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Thomas Smith
Thomas Smith
★ ★ ★ ★ ☆

March 12, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ★

June 17, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with ai. I've already recommended it to all my friends!

James Jones
James Jones
★ ★ ★ ★ ★

March 8, 2025

I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains graphics made everything click for me. I've been struggling with ai for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with ai. I've already recommended it to all my friends!

Jessica Jones
Jessica Jones
★ ★ ★ ★ ☆

February 27, 2025

While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of compute seems oversimplified, particularly when compared to ai. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

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Community Discussions

Michael Johnson
Discussion about visualization in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Johnson on July 21, 2025

Can someone help me understand shader from chapter 4? I'm struggling to see how it connects to ai.

Thomas Miller

Thomas Miller July 24, 2025

I completely agree! This was my experience as well.

James Johnson

James Johnson July 30, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Smith

Thomas Smith July 27, 2025

To add to this, I found similar examples which seems to support your point.

Lisa Smith

Lisa Smith August 1, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Johnson

Thomas Johnson August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Jones
Discussion about shader in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Emily Jones on July 14, 2025

Can someone help me understand webgpu from chapter 2? I'm struggling to see how it connects to wgsl.

Jessica Garcia

Jessica Garcia July 28, 2025

This reminds me of a similar condept from somewhere.

Thomas Jones

Thomas Jones August 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Sarah Brown

Sarah Brown July 22, 2025

To add to this, I found similar examples which seems to support your point.

David Williams
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by David Williams on July 10, 2025

Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 11 time and picked up on so many new insights! The depth of research on shader is incredible.

Robert Brown

Robert Brown July 23, 2025

This reminds me of a similar condept from somewhere.

Sarah Wilson

Sarah Wilson July 24, 2025

Interesting perspective. I hadn't considered that angle before.

Thomas Smith

Thomas Smith August 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Garcia

James Garcia July 24, 2025

To add to this, I found similar examples which seems to support your point.

Michael Miller
Discussion about graphics in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by Michael Miller on July 18, 2025

Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to graphics? I was reading about compute and it made me think of chapter 6.

Michael Smith

Michael Smith July 27, 2025

I completely agree! This was my experience as well.

Thomas Smith

Thomas Smith July 27, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Davis

Thomas Davis August 3, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Davis

Michael Davis August 1, 2025

This reminds me of a similar condept from somewhere.

Lisa Smith

Lisa Smith July 24, 2025

I completely agree! This was my experience as well.

James Garcia
Discussion about ai in WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

Posted by James Garcia on August 4, 2025

I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.

James Rodriguez

James Rodriguez July 21, 2025

To add to this, I found similar examples which seems to support your point.

James Williams

James Williams July 31, 2025

To add to this, I found similar examples which seems to support your point.

Michael Smith

Michael Smith July 30, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

James Jones

James Jones August 3, 2025

To add to this, I found similar examples which seems to support your point.

Michael Davis

Michael Davis August 4, 2025

I completely agree! This was my experience as well.