WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production
Book Details
  • ISBN: 979-8321047255
  • Published: March 27, 2024
  • Categories: Books Computers & Technology Web Development & Design Programming JavaScript
Editors Choice

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

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About This Book

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1074+ copies sold, this definitive guide offers innovative insights into webgpu.

Why You'll Love It

  • Comprehensive coverage of graphics
  • 10 chapters packed with real-world examples
  • Perfect for beginners and experts alike
  • Includes companion website access

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‘Daredevil: Born Again’ Almost Had an Echo/Punisher Teamup

If we've got these different street characters popping up in 'Daredevil,' what's the harm in letting them have the spotlight for a hot second?...

Source: io9.gizmodo.com - Sat, 04 Oct 2025 18:50:36 +0000
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The HP ZBook Ultra G1a 14 is an elegant laptop that uses AMD’s best mobile processor. ...

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More News

Reader Reviews

4.3
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (85%)
4 stars (13%)
3 stars (6%)
1-2 stars (5%)
Lisa Miller
Lisa Miller
★ ★ ★ ★ ★

May 21, 2025

I'll be honest, I wasn't sure what to expect with WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production, but wow! It completely blew me away. The way the author explains visualization made everything click for me. I've been struggling with simulation for years, and this book gave me the tools I needed. My favorite part was when they talked about wgsl - it reminded me so much of my own experience with simulation. I've already recommended it to all my friends!

Jennifer Garcia
Jennifer Garcia
★ ★ ★ ★ ☆

April 11, 2025

As a scholar in webgpu, I found WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production to be an exceptional contribution to the field. The author's approach to ai is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of visualization, which offers a compelling framework for understanding visualization. While some may argue that ai, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about webgpu.

Lisa Garcia
Lisa Garcia
★ ★ ★ ★ ★

September 18, 2025

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

David Brown
David Brown
★ ★ ★ ☆ ☆

August 19, 2025

While WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production makes several valuable points about ai, I found some aspects problematic. The author's treatment of wgsl seems oversimplified, particularly when compared to wgsl. That said, the sections on visualization are genuinely insightful and make the book worth reading despite its flaws. With some refinement in compute, this could be a truly outstanding work.

Thomas Davis
Thomas Davis
★ ★ ★ ★ ☆

May 5, 2025

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 8 sections, each building thoughtfully on the last. Part 1's discussion of ai is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the pacing could be better, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.

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Community Discussions

David Williams
Discussion about graphics in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by David Williams on September 19, 2025

Can someone help me understand visualization from chapter 11? I'm struggling to see how it connects to compute.

Thomas Wilson

Thomas Wilson September 28, 2025

This reminds me of a similar condept from somewhere.

Michael Garcia

Michael Garcia September 29, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Miller

Michael Miller September 22, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Miller

Michael Miller September 28, 2025

Interesting perspective. I hadn't considered that angle before.

Emily Brown

Emily Brown October 3, 2025

I completely agree! This was my experience as well.

Thomas Miller
Discussion about visualization in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by Thomas Miller on September 30, 2025

Has anyone else noticed how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production relates to graphics? I was reading about graphics and it made me think of chapter 3.

Lisa Rodriguez

Lisa Rodriguez September 20, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Smith

Jennifer Smith September 28, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jessica Davis

Jessica Davis September 28, 2025

I completely agree! This was my experience as well.

James Johnson

James Johnson September 22, 2025

To add to this, I found similar examples which seems to support your point.

Thomas Brown
Discussion about webgpu in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by Thomas Brown on September 11, 2025

Has anyone else noticed how WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production relates to visualization? I was reading about graphics and it made me think of chapter 9.

Michael Jones

Michael Jones September 25, 2025

This reminds me of a similar condept from somewhere.

Jennifer Smith

Jennifer Smith September 29, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Jennifer Miller

Jennifer Miller September 23, 2025

I completely agree! This was my experience as well.

Jennifer Garcia

Jennifer Garcia September 20, 2025

This reminds me of a similar condept from somewhere.

James Williams
Discussion about visualization in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by James Williams on September 30, 2025

Discussion: What did everyone think of the author's treatment of compute? I found it less convincing compared to other works in the field.

Thomas Johnson

Thomas Johnson October 1, 2025

I completely agree! This was my experience as well.

Lisa Davis

Lisa Davis October 1, 2025

I completely agree! This was my experience as well.

Robert Davis

Robert Davis September 20, 2025

To add to this, I found similar examples which seems to support your point.

Jennifer Williams

Jennifer Williams October 2, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Jones
Discussion about compute in WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Posted by Robert Jones on September 27, 2025

Can someone help me understand wgsl from chapter 8? I'm struggling to see how it connects to visualization.

Jessica Rodriguez

Jessica Rodriguez September 21, 2025

Interesting perspective. I hadn't considered that angle before.

Jessica Miller

Jessica Miller October 3, 2025

I completely agree! This was my experience as well.

Thomas Garcia

Thomas Garcia September 20, 2025

I completely agree! This was my experience as well.

Jennifer Williams

Jennifer Williams September 23, 2025

Interesting perspective. I hadn't considered that angle before.

Michael Williams

Michael Williams October 3, 2025

Could you elaborate on what you mean by this? I'm not sure I follow.