DirectX+HLSL/Graphics/Compute All-in-One
Book Details
  • ISBN: 9798289659729
  • Published: June 25, 2025
  • Categories: Computer Graphics Game Development Programming Software Development GPU Computing
Editors Choice

DirectX+HLSL/Graphics/Compute All-in-One

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About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking exploration of DirectX that has captivated readers worldwide. With 548+ copies sold, this masterpiece offers thought-provoking insights into DirectX.

Why You'll Love It

  • Comprehensive coverage of DirectX 12
  • 15 chapters packed with fascinating theories
  • Perfect for academic study
  • Includes companion website access

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Reader Reviews

4.4
★ ★ ★ ★ ★

Based on 12 reviews

5 stars (88%)
4 stars (21%)
3 stars (8%)
1-2 stars (5%)
Sarah Rodriguez
Sarah Rodriguez
★ ★ ★ ★ ☆

December 24, 2025

While DirectX+HLSL/Graphics/Compute All-in-One makes several valuable points about Game Development, I found some aspects problematic. The author's treatment of Game Development seems oversimplified, particularly when compared to Shader Development. That said, the sections on HLSL are genuinely insightful and make the book worth reading despite its flaws. With some refinement in HLSL, this could be a truly outstanding work.

Michael Johnson
Michael Johnson
★ ★ ★ ★ ☆

January 16, 2026

While DirectX+HLSL/Graphics/Compute All-in-One makes several valuable points about Game Development, I found some aspects problematic. The author's treatment of Game Development seems oversimplified, particularly when compared to Shader Development. That said, the sections on HLSL are genuinely insightful and make the book worth reading despite its flaws. With some refinement in HLSL, this could be a truly outstanding work.

David Jones
David Jones
★ ★ ★ ★ ☆

December 30, 2025

Fantastic book! Clear, concise, and packed with useful information about Game Development. Highly recommended!

Robert Rodriguez
Robert Rodriguez
★ ★ ★ ★ ★

November 27, 2025

As a scholar in DirectX, I found DirectX+HLSL/Graphics/Compute All-in-One to be an exceptional contribution to the field. The author's approach to Game Development is both innovative and rigorous, providing fresh insights that challenge conventional wisdom. Particularly noteworthy is the discussion of Ray Tracing, which offers a compelling framework for understanding Game Development. While some may argue that HLSL, the evidence presented is thorough and convincing. This book is essential reading for anyone serious about DirectX.

Jessica Wilson
Jessica Wilson
★ ★ ★ ★ ☆

December 13, 2025

While DirectX+HLSL/Graphics/Compute All-in-One makes several valuable points about Game Development, I found some aspects problematic. The author's treatment of Game Development seems oversimplified, particularly when compared to Shader Development. That said, the sections on HLSL are genuinely insightful and make the book worth reading despite its flaws. With some refinement in HLSL, this could be a truly outstanding work.

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Community Discussions

Emily Jones
Discussion about Shader Development in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Emily Jones on January 15, 2026

Just finished DirectX+HLSL/Graphics/Compute All-in-One for the 7 time and picked up on so many new insights! The depth of research on DirectX is incredible.

Emily Davis

Emily Davis February 5, 2026

Could you elaborate on what you mean by this? I'm not sure I follow.

Robert Johnson

Robert Johnson January 28, 2026

I completely agree! This was my experience as well.

Jessica Williams
Discussion about Optimization in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Jessica Williams on February 4, 2026

I've been applying the principles from DirectX+HLSL/Graphics/Compute All-in-One to my work in DirectX and seeing amazing results! Specifically, the part about Game Development has been transformative.

Jennifer Miller

Jennifer Miller February 11, 2026

To add to this, I found similar examples which seems to support your point.

David Wilson

David Wilson February 7, 2026

I completely agree! This was my experience as well.

Emily Miller

Emily Miller February 4, 2026

I completely agree! This was my experience as well.

Thomas Miller

Thomas Miller February 7, 2026

Interesting perspective. I hadn't considered that angle before.

Jessica Smith
Discussion about Ray Tracing in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Jessica Smith on January 25, 2026

Discussion: What did everyone think of the author's treatment of Ray Tracing? I found it more technical compared to other works in the field.

Michael Jones

Michael Jones January 29, 2026

This reminds me of a similar condept from somewhere.

David Davis

David Davis February 2, 2026

I completely agree! This was my experience as well.

Thomas Smith

Thomas Smith January 31, 2026

Interesting perspective. I hadn't considered that angle before.

Jessica Brown

Jessica Brown January 30, 2026

This reminds me of a similar condept from somewhere.

Jennifer Garcia
Discussion about GPU Programming in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Jennifer Garcia on January 28, 2026

Can someone help me understand Game Development from chapter 2? I'm struggling to see how it connects to HLSL.

Lisa Davis

Lisa Davis January 30, 2026

Could you elaborate on what you mean by this? I'm not sure I follow.

Lisa Brown

Lisa Brown January 28, 2026

Interesting perspective. I hadn't considered that angle before.

Lisa Wilson

Lisa Wilson February 11, 2026

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Smith

Thomas Smith January 29, 2026

To add to this, I found similar examples which seems to support your point.

Emily Jones
Discussion about Game Development in DirectX+HLSL/Graphics/Compute All-in-One

Posted by Emily Jones on February 6, 2026

Has anyone else noticed how DirectX+HLSL/Graphics/Compute All-in-One relates to Optimization? I was reading about DirectX 12 and it made me think of chapter 11.

Thomas Johnson

Thomas Johnson February 11, 2026

This reminds me of a similar condept from somewhere.

Jessica Brown

Jessica Brown February 11, 2026

Could you elaborate on what you mean by this? I'm not sure I follow.

Thomas Davis

Thomas Davis January 31, 2026

Interesting perspective. I hadn't considered that angle before.

David Garcia

David Garcia February 11, 2026

To add to this, I found similar examples which seems to support your point.

Lisa Wilson

Lisa Wilson February 5, 2026

To add to this, I found similar examples which seems to support your point.