WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a groundbreaking exploration of webgpu that has captivated readers worldwide. With 1632+ copies sold, this essential read offers unparalleled insights into webgpu.
After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: www.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000After 10 years and three core campaigns, 'Critical Role' gets some new-ish blood with Brennan Lee Mulligan as its Game Master for Campaign 4....
Source: io9.gizmodo.com - Sun, 03 Aug 2025 14:30:43 +0000It looks as though the Pixel 10 phones will get a brand new color, and it could roll out to other devices too. ...
Source: www.techradar.com - Sun, 03 Aug 2025 13:30:00 +0000Based on 12 reviews
February 13, 2025
I'll be honest, I wasn't sure what to expect with WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications, but wow! It completely blew me away. The way the author explains wgsl made everything click for me. I've been struggling with visualization for years, and this book gave me the tools I needed. My favorite part was when they talked about graphics - it reminded me so much of my own experience with compute. I've already recommended it to all my friends!
July 4, 2025
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications is a comprehensive exploration of webgpu that manages to be both accessible to newcomers and valuable to experts. The book is divided into 5 sections, each building thoughtfully on the last. Part 4's discussion of compute is particularly strong, with clear examples and practical applications. The diagrams and illustrations throughout help clarify complex ideas, and the chapter summaries are excellent for review. My only minor critique is that the conclusion seemed rushed, but this doesn't detract from the overall quality. This will undoubtedly become a standard reference in the field.
June 28, 2025
Fantastic book! Clear, concise, and packed with useful information about compute. Highly recommended!
May 11, 2025
While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of wgsl seems oversimplified, particularly when compared to visualization. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in shader, this could be a truly outstanding work.
July 26, 2025
While WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications makes several valuable points about compute, I found some aspects problematic. The author's treatment of wgsl seems oversimplified, particularly when compared to visualization. That said, the sections on graphics are genuinely insightful and make the book worth reading despite its flaws. With some refinement in shader, this could be a truly outstanding work.
Posted by Jessica Rodriguez on August 4, 2025
I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about graphics has been transformative.
Jessica Garcia August 3, 2025
To add to this, I found similar examples which seems to support your point.
David Garcia August 3, 2025
Interesting perspective. I hadn't considered that angle before.
Thomas Williams July 30, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Posted by Jennifer Brown on July 22, 2025
Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 8 time and picked up on so many new insights! The depth of research on wgsl is incredible.
Michael Johnson July 24, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
James Wilson July 28, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Thomas Smith July 30, 2025
I completely agree! This was my experience as well.
Posted by Jennifer Brown on July 20, 2025
Just finished WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications for the 2 time and picked up on so many new insights! The depth of research on visualization is incredible.
Sarah Williams July 30, 2025
I completely agree! This was my experience as well.
Jennifer Williams July 29, 2025
I completely agree! This was my experience as well.
Posted by Emily Johnson on July 21, 2025
I've been applying the principles from WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications to my work in webgpu and seeing amazing results! Specifically, the part about ai has been transformative.
Sarah Jones July 28, 2025
This reminds me of a similar condept from somewhere.
Emily Brown July 25, 2025
To add to this, I found similar examples which seems to support your point.
Jessica Johnson July 28, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Emily Smith July 30, 2025
This reminds me of a similar condept from somewhere.
Posted by Sarah Miller on July 18, 2025
Has anyone else noticed how WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications relates to ai? I was reading about graphics and it made me think of chapter 9.
Michael Jones July 25, 2025
I completely agree! This was my experience as well.
James Wilson July 21, 2025
Interesting perspective. I hadn't considered that angle before.
Sarah Wilson August 4, 2025
Could you elaborate on what you mean by this? I'm not sure I follow.
Emily Wilson July 26, 2025
To add to this, I found similar examples which seems to support your point.